tag:blogger.com,1999:blog-2244364045797786564.post6444031047681349807..comments2024-02-19T23:32:19.366-06:00Comments on Roger's Blogspot: Making Vancian Magic Work in 4E (Updated)Roger L. Millshttp://www.blogger.com/profile/08093795369420666115noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2244364045797786564.post-72222585979756468152012-03-04T11:05:41.365-06:002012-03-04T11:05:41.365-06:00Our group regularly uses the current 4E version of...Our group regularly uses the current 4E version of the "Mage Hand" at-will power in an out-of-encounter context, ditto "Tenser's Floating Disk." Another example would be using "Healing Word" in a post-encounter context.<br /><br />I guess I am saying I don't see this being as locked into a strict in-encounter context.Roger L. Millshttps://www.blogger.com/profile/08093795369420666115noreply@blogger.comtag:blogger.com,1999:blog-2244364045797786564.post-14626561615667094912012-03-04T09:15:20.925-06:002012-03-04T09:15:20.925-06:00Trying to fit Vancian magic into the 4E At-Will/En...Trying to fit Vancian magic into the 4E At-Will/Encounter/Daily paradigm keeps you wedded to the 4E model that (almost) everything is combat. The whole idea of an "encounter" only exists in combat. In prior versions of D&D, you could spend most of the adventure outside of combat, and MUs (and clerics) had plenty of interesting ways to use their spells, many of which were useless in a combat situation.<br /><br />I really like the direction DnDNext seems to be going with moving back towards a D&D game that isn't just a tabletop WoW. But that's going to require something that transcends the notion of encounters as the fundamental unit of gameplay.Mark Gauldinhttps://www.blogger.com/profile/06865648707164502779noreply@blogger.com