Wizards is putting on the D&D Experience 2011 convention this weekend in Fort Wayne IN. It is obviously targeted towards D&D games and gamers, although apparently many gamers from the east coast have been unable to get out because of the snow.
Thursday, January 27, 2011
Tuesday, January 25, 2011
The Tower of Mysteries (2) (01/23/2011)
As we ended last weeks session instead of finishing the encounter at hand and taking a much needed short rest the characters instead used the teleportation circle to exit the encounter, knowing not where they would emerge. For game play purposes we played out last week with the players that remained on level one of the tower, until they all had exited the room. We therefore started this week with the players, one by one, as they emerged wherever the teleportation circle took them.
Character Builder(s) - Updated
When Wizards released their new web based character builder (CB) tool last fall I played a little with it the first day it came out, but I suspect that most of the DnD world was doing the same. Basic network performance and system overload seemed to be the order of the day, it since it wasn't a necessary tool for me at the time I arbitrarily decided to just let it sit for a month or so. This would allow the initial surge to die down, allow Wizards to fix whatever bugs did come up, and then once things calmed down a little I would try it again.
Tuesday, January 18, 2011
The Tower of Mysteries (1) (01/16/2011)
The entire party ("entire" because David was indeed able to join us tonight after all) paused for a moment before stepping into the circle of magical runes in front of them. Gear was checked, belts were tightened, and Miave assured everyone that this teleportation circle was indeed the way to the Tower of Mysteries and to the evil mage Paldemar. Stepping into the circle might be easy, but what lay beyond?
Wednesday, January 12, 2011
Maldrick Scarmaker (01/09/2011)
Last week, after having defeated the guardian, a young green dragon, the party finally entered the real inner chamber and met Maldrick Scarmaker, the gnoll leader. The party also discovered the two missing slaves, which Maldrick had been slowly draining their life force as part of his evil ritual. Maldrick had several bodyguards willing to fight to the death for him and when we left off last week the battle was well underway.
Sunday, January 9, 2011
Into the Inner Sanctum (01/02/2011)
When the group ended our 2010 sessions we left off in a face-to-face battle with a young green dragon. As 2011 started all the players were present and anticipated defeating the dragon and hopefully having the secrets of the Well of Demons revealed.
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