Wednesday, August 13, 2014

The Ravenous Crypts Pt 2 (07/25/2014)

The heroes had successfully fought off at least a dozen Thassilonian Mummies and other horrors including Xyoddin Xerriock during their exploration of the Ravenous Crypts. The cruel necromantic laboratories revealed the remains of several bodies that were in the process of being used for their foul experiments. The bodies seemed to have been taken from the recently destroyed Abjurant Halls of Envy – what precluded this war among the remaining members of the Runeforge was not clear yet, but what happened to the remains of the dead was now revealed.

Saturday, July 12, 2014

The Ravenous Crypts (07/11/2014)

Instead of the DM making the standard 30 minute trek to join the Friday Night group in Naperville, IL, this week the Friday Night group made the 30 minute trek to join the DM at The Fabulous Mills House™ in lovely Geneva, IL. We had a late start to accommodate those returning from the Cubs game that afternoon, but it was a great night weather-wise and we were able to sit in the kitchen with the windows open and a cool summer breeze. The Fabulous Mrs. DM™ prepared snacks and pull pork sandwiches – who could ask for more?

Sunday, July 6, 2014

The Vault of Greed (06/06/2014)

The adventurers have fought (and thought) their way into the mysterious and long lost Halls of Runeforge, the ancient school of magic created by the Runelords some 10,000 years previous. The key to defeating Runelord Karzoug was thought to lay somewhere within these walls, but the party was certain that trouble would await at every turn. They had initially visited the Abjurant Halls of Eager Striving (Envy, Abjuration), only to have found a recent battle of epic proportions had taken place and the inhabitants killed and the once beautiful hall pretty much destroyed. There were six remaining halls to be investigated, plus Arkyhyst, an ancient white dragon, had apparently followed them through the open portal and lay in wait for them - somewhere  .

Dungeons and Dragons 5E - Introductions are in order

While  should have been posting a recap of the last round of our Friday Night I have instead been looking at the new material that has been released for the newest version of Dungeons and Dragons.
To start with there is a free PDF of the basic game rules (~100 pages) available here (including a printer-friendly version). Did I mention it was free? As I understand it the "basic" game version is the free one, and when the new books are released this fall they will be considered the "advanced" version.

Monday, May 26, 2014

Welcome to Runeforge (05/24/2014)

The party had deciphered The Scribbler’s riddle hidden in the mad scribbling’s of his lair and had found the Sihedron Circle next to Lake Stormunder, near Rimeskull Mountain. They were then able to extract from the statues of the seven runelords the keys necessary to unlock the entrance, but the party’s actions had also drawn the attention of an ancient white dragon by the name of Akrkhyst. The heroes were able to survive the dragon’s numerous attacks, but surviving is not defeating and the heroes know that the beast was still close - and deadly. In fact the ancient wyrm had flown away and slithered in to the same cave where the heroes were now treading. In the darkness ahead lay a great mystery and great reward - and great danger.

The New DnD - Coming Soon

We all know it has been in the works for several years now, but earlier this past week Wizards finally announced the official release of the all the new game materials. As I had originally suspected the release all seems to be centered around Gencon in mid-August, so those of you making the trek to Indianapolis this year can expect to get an eyeful and an earful while you are down there. Apparently it will not be called "DnD 5E" and "DnD Next", but just Dungeons and Dragons. I wonder if that naming convention will stick or will the fan base settle on its own designation.

There has been a lot of playtest material over these past few years so while there have been a lot of hints as to what will be included I am not sure anybody really knows except for the writers. I suspect there will be much more printed on this as the summer passes.

Sunday, May 4, 2014

The Sihedron Circle (05/02/2014)

Having defeated The Scribbler and his demonic minions the heroes have finished exploring The Scribbler’s underground dungeon beneath Sandpoint. There they found among the many scribbling’s on the walls and ceilings five seemingly random verses of an otherwise unknown poem. Was this the secret to finding the mysterious Runeforge? What of the other things The Scribbler had said before he finished luring the party further into his little corner of hell?

Thursday, April 17, 2014

The Scribbler (04/11/2014)

The heroes have spent most of the day rummaging through the stacks in the ancient library. The words of Runelord Karzoug echoed in their ears - "So these are the heroes of the age. More like gasping worms to me - worms to be crushed back into the earth when I awaken the armies of Xin-Shalast, when the name Karzoug is again spoken with fear and awe. Know that the deaths of those marked by the Sihedron - the giants you have so conveniently slain for me - hasten my return, just as yours soon will. Fools, all of you. Is this all you could manage in ten thousand years?" The focus of the party’s investigation had centered on Xin-Shalast and Karzoug himself and a great deal has been learned, but many new questions have arisen as well. The only clue you have is a crudely hand-drawn map that you found in Mokmurian’s quarters – that leads back to Sandpoint.

Sunday, March 23, 2014

The Helpful Librarian (03/21/2014)

The heroes had fought themselves into the depths of Jorgenfist and had killed Mokmurian, the evil minion of Lord Karzoug himself. With Conna the Wise looking over them they were able to get some rest, but now after having fought their way in will they be able to fight their way back out?

Sunday, February 23, 2014

My Dinner with Mokmurian (02/21/2014)

The heroes have been on the run as they hoped to reach Mokmurian and defeat him quickly, before his madness could bring destruction to all of Varisia. Conna the Wise had provided directions – “enter his chamber from the west” – but cruel traps and vicious defenders have slowed the heroes down all along the way, and now from behind some unknown number of defenders can be heard advancing in the darkness. And even if the heroes do make it through Mokmurian’s defenses and avoid being trapped between his eager minions, would they still have enough to overcome Mokmurian himself?