Having fought and slogged their way through most of the swampy filth of the Festering Maze only a large wooden door remained unopened in front of them. A Quasit had been seen darting through this door as the party had approached, so the heroes knew it was very unlikely they would be able to surprise whoever – or whatever – might be awaiting them on the other side of that door. Listening at the door the heroes could hear the gurgle of pouring water, but no further evidence of who - or what - lay beyond.
Wednesday, October 1, 2014
Wednesday, September 17, 2014
The Festering Maze, Pt 1 (08/29/2014)
The air grew thick and foul-smelling in this chamber, yet the vaporous stink here was nothing compared to the insult to the senses elsewhere. Slime encrusted the walls in swaths of sickly brown and noxious green. A foamy sewage channel ran along a slippery walkway, the thickly shuddering skin atop the slowly churning fluid that seemed to hint that, despite its repulsive appearance and smell, something lurked in those depths. Although they bore a striking resemblance to sewers both in appearance and scent, the tunnels of the Festering Maze were not designed for that intent.
Wednesday, August 13, 2014
The Ravenous Crypts Pt 2 (07/25/2014)
The heroes
had successfully fought off at least a dozen Thassilonian Mummies and other
horrors including Xyoddin Xerriock during their exploration of the Ravenous
Crypts. The cruel necromantic laboratories revealed the remains of several
bodies that were in the process of being used for their foul experiments. The
bodies seemed to have been taken from the recently destroyed Abjurant Halls of
Envy – what precluded this war among the remaining members of the Runeforge was
not clear yet, but what happened to the remains of the dead was now
revealed.
Saturday, July 12, 2014
The Ravenous Crypts (07/11/2014)
Instead of the DM making the standard 30 minute trek to join the Friday Night group in Naperville, IL, this week the Friday Night group made the 30 minute trek to join the DM at The Fabulous Mills House™ in lovely Geneva, IL. We had a late start to accommodate those returning from the Cubs game that afternoon, but it was a great night weather-wise and we were able to sit in the kitchen with the windows open and a cool summer breeze. The Fabulous Mrs. DM™ prepared snacks and pull pork sandwiches – who could ask for more?
Sunday, July 6, 2014
The Vault of Greed (06/06/2014)
The adventurers have fought (and thought) their way into the mysterious and long lost Halls of Runeforge, the ancient school of magic created by the Runelords some 10,000 years previous. The key to defeating Runelord Karzoug was thought to lay somewhere within these walls, but the party was certain that trouble would await at every turn. They had initially visited the Abjurant Halls of Eager Striving (Envy, Abjuration), only to have found a recent battle of epic proportions had taken place and the inhabitants killed and the once beautiful hall pretty much destroyed. There were six remaining halls to be investigated, plus Arkyhyst, an ancient white dragon, had apparently followed them through the open portal and lay in wait for them - somewhere .
Dungeons and Dragons 5E - Introductions are in order
While should have been posting a recap of the last round of our Friday Night I have instead been looking at the new material that has been released for the newest version of Dungeons and Dragons.
To start with there is a free PDF of the basic game rules (~100 pages) available here (including a printer-friendly version). Did I mention it was free? As I understand it the "basic" game version is the free one, and when the new books are released this fall they will be considered the "advanced" version.
Monday, May 26, 2014
Welcome to Runeforge (05/24/2014)
The
party had deciphered The Scribbler’s riddle hidden in the mad scribbling’s of
his lair and had found the Sihedron Circle next to Lake Stormunder, near Rimeskull Mountain. They were
then able to extract from the statues of the seven runelords the keys necessary
to unlock the entrance, but the party’s actions had also drawn the attention of
an ancient white dragon by the name of Akrkhyst. The heroes were able to
survive the dragon’s numerous attacks, but surviving is not defeating and the
heroes know that the beast was still close - and deadly. In fact the ancient
wyrm had flown away and slithered in to the same cave where the heroes were now
treading. In the darkness ahead lay a great mystery and great reward - and
great danger.
The New DnD - Coming Soon
We all know it has been in the works for several years now, but earlier this past week Wizards finally announced the official release of the all the new game materials. As I had originally suspected the release all seems to be centered around Gencon in mid-August, so those of you making the trek to Indianapolis this year can expect to get an eyeful and an earful while you are down there. Apparently it will not be called "DnD 5E" and "DnD Next", but just Dungeons and Dragons. I wonder if that naming convention will stick or will the fan base settle on its own designation.
There has been a lot of playtest material over these past few years so while there have been a lot of hints as to what will be included I am not sure anybody really knows except for the writers. I suspect there will be much more printed on this as the summer passes.
Sunday, May 4, 2014
The Sihedron Circle (05/02/2014)
Having defeated The Scribbler and his demonic minions the heroes have finished exploring The Scribbler’s underground dungeon beneath Sandpoint. There they found among the many scribbling’s on the walls and ceilings five seemingly random verses of an otherwise unknown poem. Was this the secret to finding the mysterious Runeforge? What of the other things The Scribbler had said before he finished luring the party further into his little corner of hell?
Thursday, April 17, 2014
The Scribbler (04/11/2014)
The heroes
have spent most of the day rummaging through the stacks in the ancient library.
The words of Runelord Karzoug echoed in their ears - "So these are the heroes
of the age. More like gasping worms to me - worms to be crushed back into the
earth when I awaken the armies of Xin-Shalast, when the name Karzoug is again
spoken with fear and awe. Know that the deaths of those marked by the Sihedron -
the giants you have so conveniently slain for me - hasten my return, just as
yours soon will. Fools, all of you. Is this all you could manage in ten thousand
years?" The focus of the party’s investigation had centered on Xin-Shalast
and Karzoug himself and a great deal has been learned, but many new questions
have arisen as well. The only clue you have is a crudely hand-drawn map that you
found in Mokmurian’s quarters – that leads back to
Sandpoint.
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