After a week off the entire Sunday night gang was back, and with Murkelmor defeated the discussion quickly moved to what to do about the slaves imprisoned in the room directly to the west of Murkelmor's chamber. The already released slaves had told the party where were "devils" in the room with the slaves, but since the slaves couldn't tell an Orc from an Ogre there was some concern within the party as to who or what really might be in the room with the slaves.
Wednesday, September 29, 2010
Wednesday, September 22, 2010
Since the Sunday Night DnD group didn't meet this past Sunday evening there is no Thunderspire Labyrinth recap this week. There is a lot going on in the 4E DnD world however and I thought I would provide some information on the new DnD Essentials line.
Wednesday, September 15, 2010
The Sunday Night group was all present this week and was eager to learn how their adventurers would fare as they continued to advance through the Horned Hold. The adventurers had closed out last week with the death of the four Orc Raiders, but before that the party had taken out several duergar, a pair of Arbalesters, and an ogre before crushing the orcs. This allowed the party to be able to secure a foothold in the main section of the Horned Hold, but with the knowledge that the opposition wasn't getting any easier.
Tuesday, September 7, 2010
The members were all in attendance this Sunday and had quite a conundrum in front of them. They had cleaned out the first two portions of the Horned Hold but were pretty beaten up and could really use an extended rest. The rescued slaves had agreed to deliver the food packets per normal to the other slaves in the slave pens across the chasm in return for their freedom. Assuming the slaves did return and tell the party everything they saw, how could the party get across the bridge - either bridge - and into the remaining part of the Horned Hold?
Wednesday, September 1, 2010
Last week the party had cleaned out the first section of the Horned Hold. Orc Berserkers and several Duergar put up a good fight and the party had expended of their several daily powers before eventually closing out the conflict. Our adventurers inspected the rest of the guard room and the workshop, found two exits, and then took a short rest and discussed where to go next.