Monday, June 25, 2012

Wizards News

I wanted to include several announcements and links in here this post will cover a couple of different areas. First of all the June DDI update was released last week. There wasn't a lot of new material to include, and the usual smattering of bug fixes was always interesting to peruse, so I guess overall there really wasn't much to report here.

Saturday, June 23, 2012

DnDNext Playtest Play Observations (Updated)

Our Sunday Night DnD group took an opportunity to run through the DnDNext Playtest material this past weekend. We had two players missing this week, one being our current DM, so with a player available for each of the Pre-Gen characters and myself to DM we wandered into the Caves of Chaos. I am not going to provide a blow-by-blow description of the action as I have done in the past, but rather wanted to walk through our comments, thoughts, and questions as gathered from the game play this evening.

Saturday, June 9, 2012

Welcome to the Caves of Chaos

Different countries, different races or tribes, all with with different languages, and even cultures as old as the ages all have made reference to the caves. The actual words or the titles applied to this location may be different, but their intent was all the same. This particular corner of the world, this little hell’s half acre, was a foul and odious place, a blight on the land around it and on the planet on which it resided.

Friday, June 8, 2012

We'll Be Playtesting

Over the past few weeks almost every DnD related blog has some sort of opinion on the DnDNext playtest package and/or some amount of feedback based on their play results. There are always naysayers of course, but the opinions do seem to be generally positive. The thing to remember is that this is a very early version of the game with a lot more yet to come, so chances are that the one thing you would like to see is probably still forthcoming. I don't like having character sheets without the spells detailed on them ... I get it ... it's not really a playtest issue. Patience - all you can really do is to playtest what you've got and provide feedback on that.