Tuesday, April 27, 2010

Dungeon Delve

This coming Sunday Scott, Rich, and Joette will all miss, so instead of taking a Sunday night off the rest of the group is going to do a one night dungeon out of the Wizards book Dungeon Delve. This book contains 30 chapters, one for each level from 1 through 30, of a three encounter Dungeon, including maps, monsters, a brief story line, and even throws in several ideas for expanding the Delve into a larger plot line.

The Trap Room (04/25/2010)

The party started the evening by having moved back up the stairs out of the natural cavern area and into one of the empty rooms in the first level of the keep. During a brief respite the party discussed what to do next. The map was pulled out and the decision was made to go back downstairs to level 2 and go down the as-of-yet unexplored passageway that headed south. As to the fate of the Blue Slime ... maybe later.

Friday, April 23, 2010

The Natural Cavern (04/18/2010)

Two notes of addendum to the discussion the party had with the town leaders of Winrterhaven in the previous weeks session. Lord Padraig asked the party how much information they had been able to extract from their captives, a query that temporarily stumped the party members (Captives? We don’t need no steenkin’ captives!) After some discussion Lord Padraig let the party know that while the “kill ‘em all and let god sort them out” approach to interrogation had its strong points, he could think of at least one glaring weakness.

Thursday, April 15, 2010

Back to the Keep (04/11/2010)

The adventurers finally made back inside the gates of Winterhaven, having spent the last day cleaning the Keep on the Shadowfell of many goblins, hobgoblins, and undead, and after a short detour through Sister Linora's graveyard just north of town. A happy group of villagers cheered them as they entered town, and a warm meal and a good ale were eagerly anticipated.

Sunday, April 11, 2010

Custom Items in Character Builder

The party members had found seven silver and platinum dragon statues outside of Sir Keegan's tomb several weeks ago and I never added them to their character sheets. I just don't want to them to get forgotten or overlooked and documenting their existence via the tool is the best way to do this. Given that they were in an actual Wizards adventure module I had a suspicion that they might have their own entry in the equipment list in the CB tool somewhere, but I couldn't find them there.

Thursday, April 8, 2010

The Graveyard (04/04/2010)

As the final Hobgoblin Soldier took his last dying breath the adventurers quickly surveyed the room around them, ensuring they were indeed safe before proceeding on. As the quiet of the dungeon resumed once the fight had died down the discussion resumed - what to do next? Last week the party had discussed inspecting these last few rooms and then exiting the dungeon and going back to town to level up. Sounds easy enough. After all, what could go wrong (insert maniacal DM laughter here)?